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In a statement released ahead of the Rust’s relaunch, director Joel Souza – who was wounded in the 2021 shooting that claimed Hutchins’ life – said: ‘Though bittersweet, I am grateful that a brilliant and dedicated new production team joining former cast and crew are committed to completing what Halyna and I started. Guttierez-Reed is the only member of the Rust crew still facing charges over the October 2021 shooting death of cinematographer Halyna Hutchins, 42, after the film’s star Alec Baldwin was unexpectedly cleared on Thursday. Unlike Gutierrez-Reed, a rookie armorer with just one other credit to her name, veteran Wert has worked on a string of blockbusters and is a member of the IATSE union. They are Paul Jordan, the founder of Tenet Safety Production, who previously worked for Universal and has 45 years of experience in the field, and Gary Jensen – a Chicago-based stunt coordinator whose credits include Chicago PD and The X-Men. The 54-year-old’s presence on the Rust set is part of a wholesale overhaul of personnel in the wake of Hutchins’ death, with two safety officers also added to the roster for the new shoot. According to cops, they also found texts showing Gutierrez-Reed had wanted to use live ammunition on a previous set and said they had found a mixture of live and dummy rounds on the Rust set – a serious safety violation.

Baldwin, 65, is currently in Livingston, Montana, where he has resumed his role as Wild West outlaw Harlan Rust and was pictured back on set on Friday – the first time he has been seen in costume since mom-of-one Hutchins was killed. Hutchins own work is being continued by LA-based cinematographer Bianca Cline whose credits include ads for Nike, CitiBank and AirBNB, as well as true crime miniseries, Murder Among The Mormons. Mortal Kombat has reached the hypothetical sweet spot for fighting games, where patching is completely finished, all of it characters have been released and all of its match-ups are well balanced. It usually takes years for fighting games to reach this level of maturity, rather than just one, and the fact that Mortal Kombat is still so widely played in the fighting community means there’s still time left to enjoy how good this version is. The last year has seen a ridiculous number of fighting game releases from virtually every company that’s ever made one, so it’d make sense to think that mortal kombat characters costumes Kombat, one of the oldest of the new guard, would have lost a bit of its relevance as its grown long in the tooth. If the fighting had suffered, no amount of touchscreen minigames or unlockable costumes would have made up for the fact that the game’s core experience had been lacking.

Mortal Kombat’s Vita port packs an astonishing amount of content for a portable fighting game, although it has had to make some slight concessions in order to do so. But, if anything, age has only served to grow Mortal Kombat into what is surely its most cohesive, full-featured version to date. Given the choice, I’d always prefer a solid frame rate over better looking graphics, and I’m glad that NetherRealm made the same decision, as it was my deciding factor in whether Mortal Kombat would be worth owning. An AirBNB listing for an apartment in the same building as Baldwin charges would-be visitors $222 a night – leaving the actor with a $7,548 tab should he stay there for the entire 35 days the shoot is scheduled to run for. These sacrifices are worthwhile, however, as they enable the game to run at 60 frames per second, faithfully recreating the console experience. Very nearly everything from the console version is present, including the full story mode, Challenge Tower and all of the Krypt’s unlockables. NetherRealm Studios has also added an entire second Challenge Tower, build specifically to take advantage of the Vita’s unique suite of input methods.

Couple that with the bonus Challenge Tower and all of the console version’s original content, and you’ve got the recipe for portable punches that practically can’t be beaten. All of the console version’s downloadable characters and costumes are also included at no extra cost. Most importantly, its gameplay is identical to the console version – I had no trouble executing some exorbitant combos with Kitana or Ermac, despite the Vita’s itty-bitty face buttons. Thankfully, the portable version of Raiden and friends’ adventure through Outworld is just as fun, gruesome and reliable as its console counterparts, though perhaps a little rougher around the edges.%Gallery-146183%What’s new this time around? Fast forward just a little over one year to the day, and it’s time for Mortal Kombat’s encore performance on the Vita. It’s a tasteful, segregated way to leverage the Vita’s somewhat gimmicky features in fun and interesting ways, mortal kombat characters costumes without compromising the original gameplay that makes Mortal Kombat so excellent in the first place. Apart from affecting the overall look of the game, it also makes the once-seamless story-mode transitions from cutscene to kombat extremely obvious and hilarious, due to the major differences between pre-rendered and in-game graphics. That’s why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games.

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